What Is Exergaming?
An emerging trend in physical fitness has been inspired by the invasion of a relatively new technology to the market referred to as Active Gaming or Exergaming. Exergaming is defined as technology-driven physical activities, such as video game play, that requires participants to be physically active or exercise in order to play the game. These game based physical activities go beyond simple hand finger movements as the primary interface and require the user to apply full body motion to participate in virtual sports, in group fitness exercise or other interactive physical activities. Multiple types of game controllers ranging from censored pads (Dance Dance Revolution, Lightspace, Makoto, etc.) to motion sensor video cameras (Sony Eye Toy and Microsoft Kinect being the most popular) require the user to move and interact with the game versus traditional sedentary types of gaming behaviors.
The reason behind the growing popularity of Exergaming can be attributed to 1) the decrease in physical activity levels, 2) the increase in obesity rates, and 3) the influx of technology that saturates our society and the way we live. Well over 50 hours a week is spent in front of some type of screen (Video games, cell phones, computers, television, etc.) with ‘gaming’ being one of the most popular forms of screen entertainment. Playing video games on a television, computer, cell phone, and/ or tablet (e.g. iPad) has been considered an addiction. This behavior is not going away and only continues to grow in popularity with the onset of cooler graphics and the constant invasion of new games including mobile and tablet applications (Apps). The concept behind Exergaming is to leverage the passion for gaming and turn what was once considered a sedentary behavior into one that is more active and healthy. Requiring participants to get up and move while still allowing them to play and enjoy the experience has become an incentive to increasing physical activity levels in all populations.
Source: Reprinted with permission of the American College of Sports Medicine. Copyright © 2013 American College of Sports Medicine.